![]() Raise my player’s skills on the ball under pressure.Raise my player’s technical skills in offensive one-on-one situations.The objectives of this regime were simple: At that stage, their training regimen will become more varied. So while we will not ignore mental and physical attributes during the exercises I had in mind, they will take somewhat of a backseat until a player is promoted to the first team, reserve squad or sent on loan. I’m not exclusively focussing on technique, but I’m emphasising it. When I tie this knowledge in with what I had in mind, it does not mean I will just stick technical drills in my schedules. A player’s mental attributes generally develop best from mid to later in the player’s career. I want my schedules to focus on the technical development of the players, letting the physical attributes develop naturally. Applying the ideasĭevelopment-wise and on average, a player’s physical attributes will develop first, followed by his technical skills and at a later age his mental attributes. The ideals, ideas and exercises of Coerver are too complex to be incorporated into FM as such, but they have given me food for thought on which areas to emphasise in the training regimen I use. With the pace of the modern game increasing and space on the pitch becoming an ever-scarcer commodity, an improved technique on the ball could give players an extra edge. Coerver thought that players who dominated in one-on-one situations could give their team a vital edge over their opponents. Coerver believed that incredible skill was not simply innate, but training could teach you these skills. One of the critical features of this program is control over the ball. #Football manager 2022 training schedules series#During the 1970’s he developed a detailed training and coaching program, focussing on individual skill progression and the development of tactical awareness through a series of drills, carried out in small groups. Coerver-inspiredĬoerver-inspired means the ideas and workings of Dutch coach Wiel Coerver inspired these regimes. What I wanted to try was to create a Coerver-inspired training regime for my U18 (and possible reserve) squad. I want forwards and midfielders who are not hesitant to take on an opponent in a one-on-one, I want defenders who are comfortable on the ball and dare to play out from the back. Let our opponents be the ones to react to us.Ī robust technical skill-set is almost mandatory to play in such a style. ![]() We will impose ourselves on our opponents first and foremost and be reactive only when strictly necessary. ![]() When we do not have the ball, we will use counter-pressing tactics to win back the ball.When we have the ball, we will use technically proficient players to create varied attacks and mixed focal points.We will play as a cohesive unit, attacking and defending as a team.We will play a brand of football which focuses on high energy execution of the three P’s, pressing, penetration and possession.That meant looking at their development and sculpting it more to my tastes and preferences.įrom a tactical point of view, this is what I want to see on the pitch. I tried to form the players coming through the ranks to better suit my brand of football, so my U18’s needed an overhauled training regime. ![]() With not much to lose, I decided I wanted to shape the development of my players a bit more. ![]() The training module can help you to emphasise and somewhat sculpt that development, but it is an organic and natural process, for as far as that is possible in a computer game. When the assistant manager handles most tasks, it almost doesn’t matter what you do your players will always develop and grow as footballers. I think the current training system is, in no small extent, idiot-proof. I did set individual training regimes when I deemed them necessary, but that was pretty much my approach to training. Besides the odd foray into custom schedules, my approach to my team’s training regime was to let the assistant sort it out and hire the best coaching-staff money could buy to ensure my players developed as well as possible. ![]()
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